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Belén AlbezaCoding like a girl since 1996

Ludum Dare #36 post-mortem

This last weekend I participated in Ludum Dare #36, my favourite game jam, in which I had 48h to make a game from scratch… solo! This is the post-mortem for my entry, The Language of the Gods. You can play the game in the Ludum Dare website or at itch.… Read more

Engines, tools and apps for Ludum Dare

Hi, Ludum Dare #36 is starting in less than 24 hours! I already wrote a post with some tips to succeed in this game jam, but I thought it would be cool to share which tools I'm using for Ludum Dare –and other game jams. I will also indicate which… Read more

Surviving Ludum Dare

This weekend Ludum Dare #36 will take place! If you know me a bit, you'll know that I love joining this game jam: it is a fantastic challenge of game development skills. During Ludum Dare, you have 48 hours to make a game from scratch, on your own. I was… Read more

Talk at WebProgressions (London)

Last May I had the chance to go to London to speak about developing HTML5 games with Phaser. The conference was WebProgressions, and it was a nice experience! Some talks I recommend you to watch are Ruth John's Web Audio and Web MIDI (she shows some cool demos!), Progressive WebApps… Read more

Talk at WordCamp London 2016 – You might not need a CSS framework

Last April I spoke at WordCamp London about alternatives to CSS frameworks like Bootstrap, Foundation, etc. Here's the video of the talk, and you can also see the slides online. If you would rather read a written version of this talk, you can checkout my article at Mozilla's Hacks blog.… Read more