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Belén AlbezaCoding like a girl since 1996

Ludum Dare #35 post-mortem

This weekend I joined Ludum Dare, a 48h solo game jam. The challenge was to create a game from scratch (code, graphics, audio…) in just 48h following a theme: "Shape shifting". This is the post-mortem of Sky Panic, a cute'em-up with pixel art graphics. You can play and rate the… Read more

Meet "The Webangelist"

When 2016 began I decided to start to draw a webcomic, in the format of 3-panel comic strips. And so The Webangelist was born. Here's the latest strip, Nodecalypse, so you can taste the hang of it: As the title suggests, The Webangelist is a parody of the DevRel / Development… Read more

on meta

Tickets for WordCamp London

Hi all! Mozilla is a diversity sponsor of WordCamp London, a WordPress community event spanning over a full weekend in April (9-10th). We have some tickets to give away to members of minority groups in tech who wouldn't be able to attend otherwise. If this is your case, please give… Read more

Retro, crisp pixel art in Phaser

As a follow-up to the "Retro, crisp pixel art in HTML 5 games", here's how to achieve the same effect when using Phaser, my favourite JS game framework. The trick for the pixel art look was to draw the graphic assets in a small size and then scale them up… Read more

Update to generator-gamejam (II)

A quick post to announce that I've just updated generator-gamejam, a Yeoman generator to quickly scaffold a HTML 5 game project, ideal for game jams. The motivation for this update was to fix a nasty bug that would cause some files to be 0-bytes when copied over to a dist… Read more