Belén Albeza

Ludum Dare #38 post-mortem

Once again, I joined the fun of Ludum Dare, a game jam in which developers make a game over a weekend. I participated in the "compo" category, which means that I'd need to do everything from scratch: code, art, audio… And here's what I made! Meet Terrartisan, a terraforming game […]

Ludum Dare #36 post-mortem

This last weekend I participated in Ludum Dare #36, my favourite game jam, in which I had 48h to make a game from scratch… solo! This is the post-mortem for my entry, The Language of the Gods. You can play the game in the Ludum Dare website or at itch. […]

Engines, tools and apps for Ludum Dare

Hi, Ludum Dare #36 is starting in less than 24 hours! I already wrote a post with some tips to succeed in this game jam, but I thought it would be cool to share which tools I'm using for Ludum Dare –and other game jams. I will also indicate which […]

Surviving Ludum Dare

This weekend Ludum Dare #36 will take place! If you know me a bit, you'll know that I love joining this game jam: it is a fantastic challenge of game development skills. During Ludum Dare, you have 48 hours to make a game from scratch, on your own. I was […]

Ludum Dare #35 post-mortem

This weekend I joined Ludum Dare, a 48h solo game jam. The challenge was to create a game from scratch (code, graphics, audio…) in just 48h following a theme: "Shape shifting". This is the post-mortem of Sky Panic, a cute'em-up with pixel art graphics. You can play and rate the […]